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Lecture 6 of 39

GOAP Introduction

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Section 1: Introduction2 videos

Introduction

39m

Join the H3D Student Community

13m
Section 2: A Crash Course in Navigation Meshes3 videos

An Introduction to Navigation Meshes

33m

Setting up your own NavMesh

47m

Moving an Agent Around the Mesh

56m
Section 3: Introduction to GOAP6 videos

GOAP Introduction

14mNow Playing

Setting up a GOAP Environment

1h

Preplanning the Agent Actions

22m

The World States

34m

Actions

31m

Agents

21m
Section 4: Planning5 videos

The GOAP Planner Part 1

37m

The GOAP Planner Part 2

37m

Executing a Simple Plan

1h 4m

Creating a Multistep Plan

1h 30m

Plans that Require Multiple Agents

1h 30m
Section 5: Inventories2 videos

Adding More Resources to the World

1h

Implementing an Inventory System

1h 4m
Section 6: Complex Behaviours3 videos

Moving the Nurse

37m

Adding Goal Challenge

1h 30m

Taking a Break

53m
Section 7: Building Functionality and Debugging5 videos

Adding a Doctor Challenge

40m

New Resource Models and Troubleshooting Part 1

1h 28m

New Resource Models and Troubleshooting Part 2

38m

New Resource Challenge

1h 19m

Reusing Actions on Other Agents

1h 30m
Section 8: Producing and Removing Resources3 videos

A Little World Refactoring

1h 2m

Monitoring Agent States

1h 3m

Responding to a New Resource

47m
Section 9: Interacting with the Environment8 videos

Dragging and Dropping New Resources

1h 12m

Dynamic Navmesh Baking

1h 11m

Repositioning and Rotating Resources

1h 30m

Deleting a Resource

1h 30m

Refactoring for a Multi-resource UI

1h 4m

A UI to Work with Multiple Resources

1h 30m

Improved Repositioning

1h 10m

Moving the Camera

1h 30m
Section 10: Final Words2 videos

Some Final Words from Penny

22m

Where to now

1h 30m