Empiricism Introduction
Course Content
0 / 150 completedQ2 - How do you define Empiricism
Q1 - What is Scrum based on
Question Section Explained
Empiricism Introduction
Q5 Pillars of Empirical Process Control
Q4 - How does Scrum apply Empiricism
Q3 - Shorter or longer Sprints
Q6 - Stakeholders not attending, the effect on Empiricism
Empiricisum Summary
Free resources for additional learning
Intro
Q2 - Pressure from Stakeholder
Q1 - A heated argument
Q3 - Developer is left out
Scrum Values Committment & Respect
Scrum Values Courage senario introduction
Scrum Values Courage
Q4 - Environment changes causes issues
Scrum Values Question 5
Scrum Values Openness
Q6 - Only just meeting the Sprint Goal
Q5 - A velocity problem
Q7 - Daily Scrum running over
Scrum Values Focus
Scrum Values Summary
Scrum Team Introduction
Q2 - Changing team members
New Team problems
Q1 - Making the first Sprint productive
Q4 - Splitting a big group into Scrum Teams
Q3 - Making a Nexus
Scaled Scrum
Q5 - Too many Developers
Q7 - Component team short term pros
Component and Feature teams further reading
Component vs Feature Teams
Q6 - Siloed Teams
Scrum Team Summary
Scrum Events Introduction
Q1 - First Event of the Sprint
Q2 - Time between Sprints
Sprint Events Lengths
Q3 - Daily Scrum Questions
The Daily Scrum
Events and Timeboxing
Q4 - Teams in different time zones
Q5 - Where to have the Daily Scrum
Q6 - Hardening Sprint bad practice
Q7 - Who chooses the Daily Scrum location
Scrum Events Summary
Scrum Artifacts Introduction
Q1 - When are Artifacts reviewed
Q3 - How many increments per Sprint
Q2 - Increments in the same environment
Q4 - When an increment is born
Scrum Artifacts Explained
Scrum Artifacts Summary
Q1 - Description of Definition of Done
Done Intro
Q2 - Proper use of velocity
Q3 - High velocity but Sprint Goal not met
Q6 - What does Done mean
Changing Defo of Done & Q5 - Should all items be done by Sprint End
Q7 - What to do if Definition of Done is not met
Q4 - Reduction of Definition of Done bad practice
Q8 - Documentation in the Definition of Done
Scaled Scrum and the same Definition of Done
Q9 - Should the Definition of Done include testing
Done Summary
Self-management Introduction
Q1 - who plans the work
Q2 - What is true about the Sprint Goal
Q3 - Self-management and timeboxes
Signs of Self-management
Q4 - Signs a team is Self-managing
Signs a team is Self-managing continued
Q5 - Self-management to solve team disagreements
Self-management and the Scrum Master's involvement
Boundaries and Timeboxing to aid self-management
Values not shown in team arguments
Q6 - Team argument
Q7 - Reliance on an external specialist
Self-management and the Scrum Values
Q9 - Scaled Scrum start and end dates of Sprints
Q8 - Work distribution between teams
Q10 - One person taking too much time in the Daily Scrum
Self-management Summary
Facilitation Introduction
Q1 - External Specialist dependancy
Q2 - PO not attedning the Retrospectives
Facilitation Summary
Coaching and Mentoring Introduction
Q2 - Over running the Sprint Review
Q3 - A new Product Owner
Q5 - Cheering Done items in the Sprint
Q4 - Keeping Events true to their purpose
Q1 - Over running the Daily Scrum
Mechanical Scrum to Professional Scrum
Coaching and Mentoring Summary
Q6 - Sprint Review too fast - a cross-functional team
Q7 - When the developers don't have the skills and tools
Q1 - How are items considered ready for Sprint Planning
Q3 - Ordering the Product Backlog
Q2 - How much time should be spent on backlog refinement
Q4 - Multiple teams same Product Backlog
Scaled Scrum and the Product backlog
Product Backlog Management Introduction & Ready
Q5 - Bringing in an additional team concerns
Q7 - Who is best to discuss dependencies
Q6 - Pressure to release
Q8 - Can Sprint Backlog items be changed mid-sprint
Q9 - How to handle items added from outside of the Product Backlog
Product Backlog Changes
Q10 - Yikes, the development is more complex than anticipated
Q11 - What to do with changes that are needed
Q12 - How to ensure the Developers understand the Product Backlog items
Q13 - Can't finish all the items in a Sprint
Developers and the Product Backlog
Product Backlog Management Summary
Stakeholders Introduction
Q1 - Budget cuts
Q4 - Who is the most important stakholder
Q3 - Pressure from a key stakeholder
Q5 - When can the Scrum Team meet the stakeholders
Q2 - Disappointed stakeholders
Q6 - Unsatisfied stakeholders
Stakeholders Summary
Q1 - Feedback after a major release
Q2 - Things to consider to decide the Sprint length
Q3 - Product Owner bad practice risks
Q4 - Developers working in silos risk
Q6 - Risk with the Product and emergency changes
Q5 - Risk of having the Daily Scrum every 2 days (breaking Scrum)
Adapting as soon as needed after inspection
Q7 - Technical debt building up
How Scrum reduces risk
The risk of Technical Debt
Q9 - The relationship between delivery and technical debt
Q8 - The relationship between velocity and technical debt
Q11 - Trying to predict the next release on bad information
Q10 - Pressure to release and missing testing
Q12 - Product Owner delaying release
Risk Summary
Organization Culture Introduction
True Leader
Q1 - Coaching others to keep to the Scrum framework
Culture Summary
Q2 - Not applying Scrum properly
Culture continued
Thanks and one last thing