Turning With Movement
Course Content
0 / 79 completedIntroduction
Making The Test Area
Setting Up The Project
Moving The Player
Using The Character Controller
Adding Gravity
Moving Based On Camera Rotation
Jumping & Adjusting Gravity
Animating The Player
Turning With Movement
Moving The Camera
Limiting Camera Drop
Hiding The Mouse
Better Shadows
Jumping & Landing Effects
Simple Respawning
Better Respawning with Coroutines
Resetting The Player
Snapping The Camera
Fading In And Out
Showing The Checkpoint Is Active
Deactivating Other Checkpoints
Making Checkpoints
Adding Temporary Invincibility
Tracking Player Health
Taking Damage
Flashing Invincibility
Making The UI Work
Laying Out Health UI
Level Timer
Collecting Coins
Saving Coins & Crystals
Improving Coin Collection
Getting Crystals
Collecting Crystals Once
Collecting Crystals Repeatedly As The Dev
Bringing In An Enemy
Moving Between Patrol Points
Turning Towards Movement
Making The Enemy Move
Making Trails
Setting Up States & Waits
Chasing The Player
Jumping To Action
Damaging The Player
Damaging The Enemy
Laying Out The Pause Menu
Paused Gameplay Bug Fix
Making The Pause Menu Work
Creating The Main Menu
Improving The Main Menu
Setting Up Level Exit With Animations
Laying Out A Level
Making The Level Exit Work
Setting Up Level Select
Loading Into Levels
Displaying UI
Returning To Map Points
Unlocking Levels With Crystals
Continuing From The Main Menu
Unlocking Bridges
Respawning in Level Select
Activating The Boss
Setting Up The Boss
Laying Out The Boss Arena
Damaging The Boss
Showing Boss Health
Moving The Boss
Movement Effects
Firing Shots
Creating A Shot To Fire
Ending The Battle
Making Difficulty Increase
Reloading On Respawn
Finishing & Building The Game
Course Complete!
Loading Audio While Testing
Setting Up Audio & Playing Music
Playing Sound Effects