Game Physics – Introducing Gravitation & Rotation in Unity
Game Physics – Introducing Gravitation & Rotation in Unity, Learn to build your own game physics engine. By the end of this mini-course course you will have gained confidence in translating theories of physics into working game code. I will be teaching using Unity 3D free as the example game engine. I expect you to have some experience with both Unity 3D, and C# before starting this course. If you don’t then check out my Complete Unity Developer course.

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What You'll Master in this Course
Course Curriculum38 Lectures
4 sections • 11.8 hours total length
Requirements
- You need to be comfortable with Unity 3D
- You need to be comfortable with C# scripting.
- You should be able solve basic algebra equations.
Description
Instructor
Senior Industry Specialist
Specialist in Game Development & 3D Art
Passionate educator focused on real-world practical skills, modern frameworks, and production-ready engineering practices. Delivering step-by-step masterclasses accessible to learners globally on MJ Accedemy.

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